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Editor crashes when trying to play a scene with iOS device connected to ...
Steps to reproduce: 1. Open attached project 2. Connect an iOS device through USB 3. Go to Edit/Project Settings/Editor and change ... Read more
[iOS 13] If the Keyboard is brought up and the Device goes to sleep afte...
To reproduce: 1. Download attached "KeyboardTest-2018.4.8.zip" project and open in Unity 2. Build for iOS 3. Deploy the Xcode proje... Read more
[iOS] OnApplicationPause is called multiple times when closing an iPad S...
Steps to reproduce: 1. Open attached project (New Unity Project.zip) 2. Switch to iOS and make a build 3. Deploy the build to an iP... Read more
[iOS] ReplayKit ShowCameraPreviewAt coordinates should be converted from...
To Reproduce: 1. Build and run the attached project. 2. Start a video broadcast, observe that ReplayKit.ShowCameraPreviewAt is call... Read more
[iOS] `Swift Language Version` is not set in Xcode Build Settings when ...
To Reproduce: 1. Add a valid .swift source file to your Unity project and mark it as an iOS plugin. 2. Export and Xcode project and... Read more
[iOS] Player crashes after changing screen orientation for a lot of time...
Screen orientation is changed to Landscape or Portrait every 1 seconds by script. After 500 - 15000 times iOS Player crashes. Scree... Read more
[iOS] Social.Authenticate callbacks are no longer called after the login...
To Reproduce: 1. Build & run the attached app on iOS. 2. Logout from your GameCenter account. 3. Click 'Authenticate' and click 'Ca... Read more
Function with return type 'const char *' of Native rendering plug-in cra...
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Build to iOS and run - Note that the build crashes before ... Read more
[iOS] Social.ShowLeaderboardUI() open the AchievementsUI window
To Reproduce: 1. Build and run the attached project. 2. CLick Authenticate. 3. Observe that both 'Social.ShowLeaderboardUI' and 'So... Read more
All about bugs
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Latest issues
- Fixing Message Loss in UMPE During Domain Reload
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