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[iOS][Metal] Unable to fully render Render Textures with Anti-aliasing o...
To reproduce:1. Open attached project "RenderTexture_MSAA_IssueSTRIPED.zip"2. Open "SampleScene.unity" scene3. Build for iOS4. Deplo... Read more
[iOS] XCode always fails to build for iOS8 with any project
[iOS] XCode always fails to build for iOS8 with any project Steps to reproduce:1. Create a New project2. Build for iOS3. Build XCode... Read more
[iOS][Metal] Splash screen is flickering when no camara is in scene
To reproduce:1. Open attached project2. Build for iOS3. Run on iOS device Actual behavior: Unity splash screen starts to flicker aft... Read more
[Metal]When using the cardboard SDK on iOS, one eye doesn't work on meta...
To reproduce:1. Open attached project2. Build it to iOS and run on metal3. Use the "Dist.Correction Mode" buttonNotice that one side... Read more
[iOS] Trampoline has the GameKit.framework incorrectly linked
To Reproduce: 1. Build the project in "677163_game_kit_repro_3.zip".2. Notice the linker errors when compiling in xCode.3. Add, Game... Read more
[iOS] OnApplicationPause() is not called if "Behaviour in Background" is...
How to reproduce:1. Open the "PauseRepro.zip" project2. Switch platform to iOS3. In the Player settings, set "Behaviour in Backgroun... Read more
[iOS] Crash when running on iOS Simulator with Xcode 8.0 Beta 3
To Reproduce: 1. Build and run an empty project with Xcode 8 Beta 3 Simulator (iOS).2. Observe that on launch the app crashes, after... Read more
[iOS] Error: InvalidCharacter while compiling
Unity build fails to compile for iOS with an Error InvalidCharacter 
. Steps:1. Build user's attached project ("Sneaker Clic... Read more
[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project2. Switch to iOS3. Open Player Settings/Splash Image4. Set 'iPhone Launch Screen' as 'Image... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS