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[iOS] DeformSkinneMesh->ApplyBlendShapes->CalculateBlendShapeWeights cra...
How to reproduce:1. Open the attached project form the link provided in the Edit section2. Build for iOS and deploy the Xcode projec... Read more
[iOS] Input.touchCount returns 0 when more than five fingers are touchin...
How to reproduce:1. Download and open the project via the link provided in the users' description2. Build for iOS and deploy the Xco... Read more
[iPadOS 13] TouchScreenKeyboard.visible isn't updated if using Floating ...
How to reproduce:1. Build the attached project for iOS2. Build & Run the Xcode project to iPad device3. Press "Show Keyboard"4. ... Read more
[2018.4] A grey screen fades in between the storyboard launch screen and...
Reproduction steps:1. Open attached project "Project.zip"2. Change the platform to iOS and Build3. Open the info.plist in the Xcode ... Read more
[iOS] Crash on iOS related to Matrix4x4.h
Reproduction steps:1. Download and open the attached "AnimalPark.zip" project2. Build and deploy the project to iOS3. Observe the cr... Read more
[iOS] simulator fails to launch with "gfx device initialization failed" ...
Reproduction steps:1. Create a new project2. Switch build target to iOS3. Add a Scene to build4. Go to Player Settings (Edit -> P... Read more
[Mobile] Bundle identifier is reset to the default when upgrading the pr...
How to reproduce:1. Open the attached ios_bundleid_bug.zip project2. Inspect the Player Settings/iOS/Identification/Bundle identifie... Read more
[iOS] ReplayKit.APIAvailable returns 'false' on the first call on iOS 13...
Steps to reproduce: 1. Download the attached project (replaykit-api-test.zip)2. Switch to iOS and build3. Build and deploy Xcode pro... Read more
[iOS] Player crashes on Il2CppSequencePointExecutionContext::Il2CppSeque...
How to reproduce:1. Open the project provided by the user2.Go to Menu bar-> Build -> iOS-> QA3. Go to <project root>/... Read more
iPad icons are labeled as iPhone under Spotlight icons in iOS Player Set...
How to reproduce:1. Open any Unity project (make sure to have the iOS module installed)2. Go to Edit > Project Settings > iOS ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS