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[PostProcessing] OnRenderImage source is null on first call in Forward R...
In forward rendering in 5.4.x, in the first call of OnRenderImage, source is null (results in null ref exception) when effects are e... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh
Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we c... Read more
[ImageEffects] DoF creates "ghosting" on objects within focal range when...
DoF creates "ghosting" on objects within focal range when against dark background. Repro Steps: 1) Open attached project and scene... Read more
[ImageEffects] TCG LUT Filtering does not give “Invalid LUT import setti...
An incorrect Filtering Mode on an LUT's import settings does not result in "Invalid LUT import settings" warning on the TCG componen... Read more
[SSAO - New] Flickering happens in game view
Steps to repro 1. Open attached project. 2. Open Scene "Test" 3. Hit play and look closely at the AO effect 4. Notice the flickering Read more
rtW = source.width in OnRenderImage function throws null exception after...
To reproduce: 1. Open attached project; 2. Open scene -test; 3. Select Main camera in Hierarchy; 4. Select Game view; 5. In the main... Read more
[Metal/DX11]Image Effects are broken on Metal and DX11
Steps to reproduce the issue: 1. Download and open the attached project (dropbox link is provided by the user). 2. Switch platform t... Read more
Stencil buffer empty if MSAA disabled
Steps to reproduce: 1) Open the project attached by user in Unity. 2) Open scene 'main.unity'. 3) Enter play mode. - Notice the sph... Read more
Crash on rapid resolution change with image effects and large UI image
Repro steps: 1) Open the project and TestResolution.scene 2) Notice the scene has a RawImage in Canvas and SSAO on Main Camera 3) Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling on a default ScrollView in a WebGL build is too sensitive when compared to other platform builds and the Editor
- "Fix All" button does not disappear after applying fixes when setting up DXR
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used