Search Issue Tracker
C# lambdas which return Void fail il2cpp compilation
-e: Using a c# lambda that returns void will cause a project to be unable to be compiled for webGL -repro:--make new proj--create c#... Read more
Player build freezes after calling Application.Quit() when the scripting...
How to reproduce:1. Open the attached “IN-128412_ApplicationQuit” project2. Navigate to File → Build Profiles → Windows-Dev and buil... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more
[IL2CPP] No ahead of time (AOT) code was generated error for Enumerator
To Reproduce: 1. Open the attached project in 5.1 and attach IL2CPPBugs.cs to any gameobject.2. Deploy to device: "ExecutionEngineEx... Read more
[iOS] GCHandle.Alloc throws error on il2cpp build
To reproduce: 1) Download and build project2) Build and run il2cppTest scene on iOS3) Notice error in console:ArgumentException: Obj... Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build- Launch in Xcode (tested with 6.4) with default settings (Debug configuration)- Observe EXC_BAD_ACCESS (may requ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast