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Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...
How to reproduce:1. Open "SampleScene" in the attached "MorphTEST.zip" project2. Make sure that Import setting > Model > "Norm... Read more
Shader doesn't work with HDR
Reproduction steps: 1. Open "BlitTest.zip" project2. Look at the Game View3. "Main Camera" -> "HDR" -> uncheck/"off"4. Look at... Read more
[Android] RG and R Compressed EAC formats are not available when overrid...
To reproduce:1. Open any project containing normal texture (or import user's - "body_01_NRM.tga" )2. In project window, select the n... Read more
Undo Keyboard shortcut does not work if focused on the Scene View after ...
How to reproduce:1. Open the "SampleScene" in the attached "TestShortcutBug.zip" project2. Double Click on "GridMesh" GameObject to ... Read more
Unity fails to generate secondary UVs for some triangles
Steps to reproduce:1. Open attached project "UnityUnwrappingIssue (1).zip"2. Lighting Settings -> Bake3. Observe GameObject in th... Read more
Unity editor crashes on CreateDirect3D11SurfaceFromDXGISurface when tryi...
How to reproduce:1. Open user's attached project - Observe the crash Reproducible with: 2018.3.6f1, 2019.1.0b3, 2019.2.0a5Not reprod... Read more
"1 Bone" "Blend Weights" Mesh normals have unexpected shadows when "GPU ...
Reproduction steps: 1. Open "lighting-repro.zip" project and open "SampleScene" scene2. Switch to one of the Repro Graphics APIs in ... Read more
Unsupported formats for Async GPU readback
R16G16B16A16_Unorm should be supported for AsyncGPUReadback Step:1. Open repro project, hit play2. Observe console about error sayin... Read more
Memory leaks are introduced when calling Texture2D.GenerateAtlas
How to reproduce:1. Open the "SampleScene" Scene in the attached "UVPacking.zip" Project2. Enter Play Mode3. If the Editor does not ... Read more
B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached latersomewhere deep inside LWRP we decide to use this format f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS