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Editor crashes at ImageFilters::BlitMultiTap when stepping into Graphics...
Steps to reproduce:1. Download 1004159_repro.zip and open "Test" scene2. Enter play mode3. Editor crashes Results: Editor crashes wh... Read more
[Intel HD 520] Texture glitching when Camera is clipping object
Steps to reproduce:1. Open attached project (OC link)2. Load Scene Scene_Experimental 13. Enter Play mode Expected result: no glitch... Read more
[iOS] Converting texture from ASTC format to RGBA32 drops quality when u...
How to reproduce:1. Open user's project2. Open scene "scene"3. Go to build settings and switch platform to iOS.4. Play the scene. Ex... Read more
Frame Buffer Alpha not being provided with full or correct info
How to reproduce:1. Download attached the project file2. Either build a new exe or use the existing Test.exe3. Run chosen .exe4. Ope... Read more
Unity crashes while selecting Render Pipeline Asset at PrepareRenderNode...
Steps to reproduce:1. Open the "RenderAssetCrash.zip" project2. Open the "SampleScene.unity" scene3. Open Edit -> Project Setting... Read more
Sampling more than 16 textures in a computeshader spams OPENGL ERROR: Ge...
To reproduce: 1. Open the project, attached by the user (ComputeShaderBugReport.zip)2. Open the "TestScene" scene3. Select TexCountT... Read more
Texture drawn via GUI.DrawTexture() method and preview of the texture ar...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip)2. Open the "Tester" scene3. Select the Rik_Wouters_-... Read more
Mesh compression produces artifacts when using models in 32-bit index mode
How to reproduce:1. Open user's project2. Open scene "Demo"3. Double click on Monkey_32Bit in the Hierarchy and it will appear in Sc... Read more
Unity crashes when creating a Render Texture larger than 16k with Camera...
Steps to reproduce:1. Download and open the attached project(defbug.zip)2. Enter Playmode Expected result: Warning in the consoleAct... Read more
[Template] Assets are unlit when a new project is created with "High End...
Assets are unlit in the default sample project when creating a new project with "High End SRP" template. Step to repro:1. Open the U... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
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