Search Issue Tracker
Won't Fix
Votes
3
Found in
2018.1.0b8
Issue ID
1005791
Regression
No
Unity crashes while selecting Render Pipeline Asset at PrepareRenderNodesOnMainThreadDeprecated
Steps to reproduce:
1. Open the "RenderAssetCrash.zip" project
2. Open the "SampleScene.unity" scene
3. Open Edit -> Project Settings -> Graphics
4. Drag "New HDRenderPipelineAsset" into Render Pipeline asset field
5. Unity crashes
Expected results: Unity does not crash.
Actual results Unity crashes. (gif attached)
Reproducible with: 2018.2.2f1, 2018.2.0b10, 2018.1.5f1.
Not reproducible with: 2018.3.0a3.
Note:
With 2018.2.0a3 Unity throws the errors:
C:/ProgramData/Unity/cache/packages/packages.unity.com/com.unity.shadergraph@1.0.0-beta/Editor/Drawing/Blackboard/BlackboardSection.cs(293,38): error CS0539: `UnityEditor.Experimental.UIElements.GraphView.IDropTarget.DragExited' in explicit interface declaration is not a member of interface
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
Resolution Note (2019.1.X):
We can't reproduce the issue on a clean scene with a new HDRP asset.
We don't support the old version as we are still in preview.
The reflection probe culling system mention for spamming message have been redone for 2019.1, so the problem will not occur anymore.