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Old Target Graphic Image still has button's Normal Color Applied when ap...
To reproduce:1. Open my attached project, scene "scene"2. In Hierarchy window, select Button3. Try Applying any of three pictures to... Read more
BuiltinRenderTextureType.CameraTarget points to empty buffer in CameraEv...
Steps to reproduce:1. Download and open the attached project2. Open Main scene3. Uncheck "Use back Buffer" in Rendering Manager4. En... Read more
.PSD file has black texture when imported to Unity Editor
To reproduce: 1. Open Unity and create new 3D project2. Import "LW_Tex_Sidewalk_Corner_Broken_Details.psd" to your project Expected ... Read more
Calling "CommandBuffer.EndSample" after "ScriptableRenderContext.Submit"...
Reproduction steps: 1. Open "CommandBuffer.EndSample after Submit bug.zip" project*2. "Window" -> "Frame Debugger" -> "Enable"... Read more
[macOS][Metal] Objects are rendered lighter on the Editor when 'Metal Ed...
Objects appear lighter when Metal support is used in the Editor. Steps to reproduce:1) Open the attached project.2) Make sure Game v... Read more
[macOS][Metal][Deferred] Skybox sometimes flickers when projector is pre...
Steps to reproduce: 1. Open attached project "Skybox_new.zip"2. Open scene "test"3. Build project4. Run it on highest allowed resolu... Read more
Depth texture rendering through Mesh in Editor
To reproduce:Open attached project and "city_street_005_mt_fog" scene Expected: In the game view, there shouldn't be a pink flare in... Read more
[SRP] Trail and Line Renderers have a Rendering Layer Mask property
A Rendering Layer Mask property is visible on the trail and line renderers.(This property probably need to be added to `DrawProperti... Read more
Prefab preview remains in scene/game window when entering play mode
How to reproduce:1. Open given Unity project2. Enter "Bug Repro" scene3. Select "Line Emitter" prefab in Project window4. Enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask