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Visual glitch in the scene hierarchy view when drag&drop object to the a...
Visual glitch in the scene hierarchy view when drag&drop object to the asset folder Repro: 1- Open scene "Untitled". 2- Select any ... Read more
Doubleclicking on warnings for tree fbx models cause errors
Editor warnings are opened in MD and VS 2. How we can reproduce it using the example you attached 1. Open Attached project, Test sc... Read more
Opening project opens 2 editors
Reproduction steps: 1) Open attached project (ReproProject.zip) Notes: Project is empty. User has attached with some assets, but bu... Read more
Unnecessary GC pressure in editor when querying for a component that doe...
Using this.gameObject.GetComponent<>(); uses much more memory if you are searching for the component that does not exist on that spe... Read more
[Regression] Playmaker Ecosystem Browser fails to search for certain str...
1. What happened While trying out Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.c... Read more
New components in Unity 5.5 and 5.6 need icons
Click the Add Component button in the inspector and go through all the available options. Quite a few recently added components have... Read more
InvalidOperationException when clicking on the color picker on OSX
Steps to reproduce : - create a cube - create a material and assign it to the cube - click on the color picker for the material and... Read more
Null reference exception when dragging prefab onto scene of other Unity ...
Steps to reproduce: 1. Open two instances of Unity with different projects (Can be newly created) 2. From one Unity instance drag a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard