Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.3p2
Issue ID
776863
Regression
Yes
Doubleclicking on warnings for tree fbx models cause errors
Editor warnings are opened in MD and VS
2. How we can reproduce it using the example you attached
1. Open Attached project, Test scene (there is a terrains with trees as fbx-models with mesh colliders).
2. You'll get :
"TerrainCollider: MeshCollider is not supported on terrain at the moment."
"The tree could not be instanced because the prefab contains np valid render" or other warnings for fbx-models.
3. Doubleclick on warning.
Actual result: VS tries to open fbx-file.
Errors in console:
m_CurrentEntriesPtr != NULL && m_IsGettingEntries
UnityEditorInternal.LogEntries:GetEntryInternal(Int32, LogEntry)
UnityEditor.DockArea:OnGUI()
object
System.Collections.Stack.Peek () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections/Stack.cs:321)
UnityEngine.GUILayoutUtility.EndLayoutGroup () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:280)
UnityEditor.SplitterGUILayout.EndVerticalSplit () (at C:/buildslave/unity/build/Editor/Mono/GUI/Splitter.cs:491)
UnityEditor.ConsoleWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/ConsoleWindow.cs:496)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Seems to be a regression since 5.2 (does not repro in 5.1.3p3).
Reproduces in 5.2.2p4, 5.3.3p2, 5.4.0b8.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment