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Editor does not reimport Texture2DArray when Build Target is changed
How to reproduce: 1. Open the attached "Texture2DArraySwitchPlatform.zip" Project on the Android platform 2. Navigate to "Assets > t... Read more
The External Objects array is displayed in the Inspector when selecting ...
How to reproduce: 1. Open the user's attached project 2. In the Project window select the 'bugreport.txt' Asset 3. Observe the Inspe... Read more
GameObject is created in the Scene and error appears in the Console when...
Steps to reproduce: 1. Open the attached "case_1304106.zip" project 2. In the Project window, expand Test.fbx asset 3. Select Sphere... Read more
Some Meshes have zero Vertices after upgrading/downgrading the project
Reproduction steps: 1. Open attached "case_1302233.zip" and Scenes/office scene 2. In the Hierarchy window, select Test/appartment l... Read more
Error after adding event then changing option of a clip
The following error is generated in the console after specific repro steps of adding an event, then changing an option of a clip… T... Read more
Crash on fbxsdk::FbxSubDiv::Construct when opening a project with a brok...
Reproduction steps: 1. Open the attached project "1306037" 2. From the Project window, right-click on the OBJ file and press Reimpor... Read more
DontSaveInEditor and NotEditable flags are not automatically added to th...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select SamplePrefab 3. In the Inspector window, ob... Read more
"inconsistent result" warning when reimporting Sprite by calling Sprite....
Reproduction steps: 1. Open the attached project 2. Right-click the mesh_test Sprite in the Assets folder 3. Press Reimport Expecte... Read more
GetDefaultShader custom dependency does not update correctly when adding...
How to reproduce: 1. Download the "ShaderDependencyName.zip" project 2. Remove the "Library" folder 3. Open the project 4. Right-cli... Read more
"UV unwrap failed. Will retry once" is thrown when importing a .fbx mode...
How to reproduce: 1. Open the user's attached "SubBase_Unity2020.zip" project 2. Delete the Library folder from the "SubBase_Unity20... Read more
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