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[Backport] [Performance] Possible preformance regression between 2021.1 ...
Reimport of one Material or .txt file when big scene is opened takes twice more time in 2021.2.beta than in 2021.1.f Import time for... Read more
The main thread gets locked after calling CullingGroup.targetCamera whic...
Reproduction steps: Build the Editor with source code Open <repositorypath>/unity/Projects/VisualStudio/Editor-unity.sln and o... Read more
AssetDatabase is not ready in InitializeOnLoadMethod nor in OnPostProces...
Reproduction steps:1. Before opening the user’s attached project make sure the Library folder is deleted2. Open the user’s attached ... Read more
Crash on BurstCompilerService::CompileAsync when opening project
Reproduction steps:1. Open the user’s attached project Expected result: The project opensActual result: Unity Editor crashes Reprodu... Read more
[CacheServer] After you disable CacheServer during ongoing upload, all n...
Steps:- preparation: clear Accelerator cache folder1 Create new HDRP project (or use any relatively big project you have)2 Open proj... Read more
Standalone Profiler Crash in RtlEnterCriticalSection on exit
Repro steps: start a new project and open the Standalone Profiler Press play and record a few frames exit play mode try to close the... Read more
Switching Target platform in Build Settings throws AssetImporters.Script...
How to reproduce: Create 3D (Core) Project In Context menu navigate File > Build Settings... In Platform are select 'Windows, Mac... Read more
Crash on AssetImportManager::Import when opening the project
Reproduction steps:1. Open the user’s attached project Expected result: User’s project opensActual result: Unity Editor crashes Repr... Read more
Duplicating materials causes warning in Inspector - "The main object nam...
Reproduction steps:1. Open user attached project2. Go to Assets\\_Content\\Materials\\1DEV\\Grid and select any material3. Press CTR... Read more
“[Worker0] Could not generate preview image“ error when opening many plu...
How to reproduce:1. Open the “MenuBuddy“ project2. Navigate to the “Assets/MenuBuddy/Plugins/macOS“ folder3. In the Project window c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS