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Second same created asset disappears from Project Browser
Created asset disappears from Project Browser until Refresh happening How can we reproduce it1 Create new project2 Go to Project Bro... Read more
AssetPreview.IsLoadingAssetPreview returns false when a preview is reque...
Reproduction steps:1. Open the attached project "AssetPreview_IsLoadingAssetPreview.zip"2. Open the Test Window (Test > Open Test... Read more
Editor crashes while exiting play mode
Steps:1. Open attached project2. Assign NewBehaviourScript to any GameObject in Hierarchy3. Drag to the Project Browser to convert t... Read more
Editor installation Built-In packages get corrupted when meta files seem...
How to reproduce (according to the user, not directly reproduced locally):1. Create a new project (for ex. on 2020.3.0f1)2. Upgrade ... Read more
Last line of pixels of images are not visible in Project Window when usi...
How to reproduce:1. Open attached project "case_1340449_lastLine.zip"2. Observe "imagetest-oneline" and "imagetest-twoline"3. Change... Read more
Potential race condition inside AssetDatabase.ParallelEnumeration
Using Unity 2021.2.0a13 and on LinuxAnd based on the report from this user on the forums: https://forum.unity.com/threads/2021-2-0a1... Read more
DependsOnArtifact gets stuck in an infinite loop when depending on a cus...
How to reproduce:1. Open the user's attached project2. In the Project window right-click on the 'aa.cook' Asset and select 'Reimport... Read more
AssetDatabase.FindAssets() fails to open folders if search string has a ...
Reproduction steps:1. Open attached project "Test.zip"2. In Editor menu, select Tools -> Find My Scenes (Working)3. Observe Conso... Read more
Resources.Load triggers a continuation of a coroutine sending out a WebR...
Steps to reproduce:1. Open the attached project ("1332433.zip")2. Open "SampleScene"3. Enter Play mode and notice that that you get ... Read more
File could not be read errors thrown when Importing package with Sprites
Reproduction steps:1. Create a new empty Project2. Import the attached Package Expected result: The packages is importedActual resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS