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Crash on core::StringStorageDefault<char>::assign when opening a project
Reproduction steps: Open the attached project ”IN-13123.zip” Expected result: The project opens successfullyActual result: The Edito... Read more
Mono Scripts in dlls fail to import when reimporting all Assets
Reproduction steps:1. Open the "HighHandHoldem.zip" project attached by the user2. Observe how many Mono Scripts are inside the cont... Read more
An error is thrown when selecting Image.color Animation dependencies aft...
How to reproduce:1. Open the attached "SelectDependencies" project in Unity 2019.4.15f12. When the "Asset Database Version Upgrade" ... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce:1. Create and open a new project2. Turn on Internal Mode3. Make sure that the Inspector window is open4. Select the... Read more
Unknown error when loading corrupted Lightingdata Asset
Reproduction steps:1. Open the attached project "CannonFodder3StyleGame.zip"2. Load "Assets/Scenes/WhiteBox-Environment" scene if it... Read more
Color of the Prefab preview icon is not updated when color of the Materi...
How to reproduce:1. Open attached "case_1284853" and SampleScene scene2. In the project window, select the Material3. In the Inspect... Read more
Crash on OnDemandScheduler::HandleImportWorkerLogs when performing vario...
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
Crash on MustRemoveFromObject when reimporting a Prefab
Reproduction steps:1. Open the user's attached project2. In the Project window, select "Addressables" > "_GameManager"3. Right-cl... Read more
Editor hangs when opening the project for the first time
How to reproduce:1. Open the attached project from the given link in Edit Expected result: Project opens successfully within an hour... Read more
Calling ProduceArtifactsAsync continuously can end up producing the arti...
Calling ProduceArtifactsAsync continuously can end up producing the artifact multiple times instead of just once. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS