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[ADBV2] Editor enters an endless RefreshV2(NoUpdateAssetOptions) loop wh...
How to reproduce:1. Open user-submitted project2. Once the project is loaded, open the Assets/GUI/ScenePrefabs folder Expected resul... Read more
NullReferenceException is thrown when calling AssetDatabase.OpenAsset af...
How to reproduce:1. Create a new project2. Set the Layout to 'Default' (Window -> Layouts -> Default)3. Inside the Assets dire... Read more
Memory leak when creating ARC prefab
There is a leak when creating a prefab of an Audio Random Container. Regression details Reproducible on 2023.2.0a21 and upward; Not ... Read more
[Backport] "The asset has been scheduled for reimport" error message is ...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
Subassets destroyed by the undo system are kept if the Editor looses foc...
How to reproduce:1. Open the attached '1321443.zip' project2. Open the 'SampleScene'3. In the Project window select the 'Test' Asset... Read more
Editor crashes with out of memory while importing a lot of assets (mostl...
The issue seems to be that during a texture import, video memory usage keeps on rising, eventually runs out of GPU VRAM, starts to u... Read more
Editor displays incorrect Preferences settings when opening project with...
How to reproduce:1. Set Unity Preferences settings to disable Cache Server and enable Directory monitoring2. Download the user-attac... Read more
Ctrl + Drag or Option + Drag on an asset with unsaved changes will copy ...
How to reproduce:1. Open user-submitted project (CopyAssetBug.zip)2. Select BugMaterial.mat3. Change something in the Inspector wind... Read more
References to Animation Clips in Blend Trees disappear when a new Animat...
Reproduction steps:1. Download and open the attached project called "butterflies-e2.zip"2. Go to Assets/Anim/anne in the Project win... Read more
SVG Textures' preview icons are not displayed when the URP package is in...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the Project Window, open the “Assets/Textures” folder3. Observe the “A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS