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Editor gets into an infinite refresh loop when using packages with cache...
Reproduction steps: 1. Run Cache Server2. Create a New Project3. "Editor" -> "Preferences" -> "Cache Server"4. "Cache Server M... Read more
“Reveal in Finder” button in the Import Activity window does nothing whe...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Import Activity window (Window > Analysis... Read more
[Backwards Compatibility] Crash in VerifyAssetsForBuildTarget when openi...
Steps to reproduce:1. Download Unity 5.3.5p8 Cache Server2. Start the server by opening "RunOSX.command" file3. Open the project att... Read more
[Backend] PrefabUtility.CreatePrefab returns null when called from Scrip...
How to reproduce:1. Open the "CreatePrefab.zip" project2. Delete "Assets/MyPrefab" asset3. MyCustomMenu > Create Prefab, notice t... Read more
[2018.x] Misleading 'Nothing to import' message when trying to import pa...
To reproduce:1. Create a new project2. Enter play mode3. Try to import any package from A$ Expected: 'Failed to import package with ... Read more
AssetDataBase.FindAssets fails to find changed scriptable objects by type
Steps to reproduce:1. Open user attached project2. Observe that a Locale extends a Scriptable Object3. type "t:Locale" within the pr... Read more
Existing references become Missing after enabling ScriptedImporter
Reproduction steps:1. Open the attached project "ScriptedImporterNull - 2018.1.zip";2. Open the test.unity scene;3. Make sure that i... Read more
Ctrl+S shortcut used while in prefab mode saves the scene.
Steps to reproduce: 1. Create new project2. Add cube object to scene but don't save the scene3. Make prefab out of it4. Open prefab ... Read more
Newly created script is not attached to a prefab if the script was creat...
How to reproduce:1. Open the attached Unity project2. Open "SampleScene"3. Select Sphere's prefab in the scene and go to its edit mo... Read more
Missing script errors are continuously thrown when there's missing scrip...
How to reproduce:1. Open the user-submitted project2. In the Project Window double-click the "Spaceship" prefab3. Expand the "Afterb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS