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Calling AssetDatabase.CreateAsset() inside OnValidate() freezes Unity
Steps to reproduce:1. Open original project "Bug Recreation.zip"2. Create an empty GameObject by Right Click inside Hierarchy -> ... Read more
AssetDatabase.Refresh() executes slower when compared to previous versions
How to reproduce:1. Open the attached project("AssetImportPerformance")2. Go to BugReport > Create 100 assets3. Observe console E... Read more
.asmdef files are corrupted when importing custom package
How to reproduce:1. Download the attached 'PackageProject.zip' project2. Open a new project3. Open Package Manager4. In Package Mana... Read more
A change in source control is not registered when the names of two asset...
Reproduction steps:1. Open the attached “unity-asset-rename-test_clean.zip” project2. Open the Command Prompt in the project’s folde... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce:1. Create and open a new project2. Turn on Internal Mode3. Make sure that the Inspector window is open4. Select the... Read more
Folders disappears from Project Browser when their name ends with ".meta"
Note: the folder disappears from Project Browser, but it stays on disc, so it is not data loss. If folder has some content in it (as... Read more
Prefab thumbnails are only shown when the Prefabs are reimported
How to reproduce:1. Open the attached project "Prefabs_And_Testing.zip"2. Open the Assets/PolygonDungeon/Prefabs/Characters folder E... Read more
[Asset Pipeline v2] [VCS] Changes made to a checked out file are not und...
How to reproduce:1. Create a new project in your preferred Perforce Workspace2. Open the project and connect it to Perforce3. Create... Read more
Files tagged with DELETE in Package Import window aren't deleted when im...
To reproduce:1. Open attached project ("case_1174849-Project.zip")2. Import attached Custom Package ("old.unitypackage")3. Import at... Read more
File explorer dialog won't show shortcuts to folders when adding assets ...
How to reproduce:1. Create a new shortcut of any folder you have laying around2. Create a new Unity project and open it3. In the Uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS