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Only the latest imported Asset's path is recorded when multiple Assets a...
How to reproduce:1. Open the user's attached "MinimumSampleProject" project2. Import both attached Material Assets (Assets->Impor... Read more
AssetDatabase.FindAssets doesn't work when reimporting all assets
Reproduction steps:1. Open the user's attached project "AssetDatabaseReproCase.zip"2. Click Assets > Reimport All Expected result... Read more
ScriptableObject's mainObjectFileID is reset when duplicating it to anot...
Reproduction steps:1. Open attached project "ScriptableObject"2. In the Project window,right-click on "Data", select "Show In Explor... Read more
"PPtr cast failed when dereferencing!" errors when opening an older proj...
How to reproduce:Steps:1. Setup remote Cache server in Unity editor2. Replace the cache5.0 folder on your Cache Server with the atta... Read more
[Scripting] "Opening Project in Non-Matching Editor Installation" warnin...
Creating a new project from command line shows Upgrade warning Steps to reproduce:1. Open Command Prompt or Terminal2. Navigate to t... Read more
Recompile after finish playmode option is gone
The removal of Recompile after finish playmode is breaking a lot of users workflow. The replacement workflows don't capture all user... Read more
3D Texture asset icon contains Compression artifacts when imported on MacOS
How to reproduce:1. On MacOS, open user-submitted project (TextureImporterIssues.zip)2. Note the 'Fireball' asset icon3. Right-click... Read more
References to ScriptableObject are lost when ScriptableObject is duplicated
Steps:1. Open attached project2. Select "Scriptable" ScriptableObject asset==> It has two references to other ScriptableObject (R... Read more
Cache server: Too many open files during upload
During cache server upload, the error "Too many open files" (error: EMFILE) is seen in Editor.log and subsequent uploads fail. Read more
Incompatible texture compression formats when building to different plat...
To reproduce:1. Download users attached project "texture-settings-bug.zip", do not open the project on Editor2. Delete Library folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS