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[CurveEditor] Dragging keyframes after shift selection gives erroneous r...
[CurveEditor] Dragging keyframes after shift selection gives erroneous results Repro:1- Open attached project.2- Open scene 'asdf'.3... Read more
Animation with "stepped" frames interpolates between frames when animate...
When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more
[Anim] wrong default Transition Duration with empty states or blendshape...
When creating a Transition between 2 states, the default Duration is 0.25This works fine on clips with animation on the transforms, ... Read more
Rotation error of thumb when retargeted for Mecanim humanoid
To reproduce:1. Open attached project2. Open the ThumbIssue scene.3. Press play.4. Look closely at the hands of the two characters. ... Read more
Unity crashes when timing is checked in Animator layers
Steps to reproduce:1. Download and open repro.zip2. Open scene "test" (Assets->Levels)3. Unity crashes4. Reopen project and unche... Read more
[LowHangingFruit] Sprite's base color is incorrect at runtime when anima...
How to reproduce:1. Open the attached '1212805.zip' project2. Open 'New Scene' Scene3. Select 'Circle' GamObject in the Hierarchy4. ... Read more
Animation keyframe's full value is hidden (and workaround is not availab...
How to reproduce:1. Download a project from OwnCloud and open it.2. In the Hierarchy select "sk62_clementine400" and go to Window &g... Read more
Editor crashed when AnimatorOverrideController is replaced with a runti...
Steps to reproduce:1. Download attached project and open "Pokédex Screen" scene2. Enter play mode Results: Editor crashes when Anim... Read more
[Animation] Scrubbing Animation window timeline crashes in mecanim::Valu...
Repro steps: 1. Open project and scene "Scene"2. Select object "Sphere (2)3. In Animation window click timeline (as if to scrub)4. C... Read more
When CrossFade is piled up in CrossFade, the first CrossFade processing ...
Steps to reproduce:1. Open the scene and enter play mode2. In the input field enter the duration "0.2" and hit apply3. Observe how t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS