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[Playables] "Animation Start" function is not trigger when SetTime() wit...
How to reproduce:1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"2. Enter ... Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project2. Open scene "Guard_Scene"3. Run it4. Notice that his right hand is offset (screenshot ... Read more
Values of GameObject Transform cannot be copied when previewing animations
How to reproduce:1. Open the attached project and "Repro" scene2. Open Animation window and select Cube in Hierarchy3. Select some f... Read more
switching blend trees using Crossfade causes a very slow transition if a...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Press play4. Click RMB and observe normal transition between defau... Read more
Deactivated gameObject with Animator occurs crash
Steps to reproduce:1. Open "ProfilerTest" project2. Play in editor3. Press Q-- Editor will freeze for a while. Then you will notice ... Read more
[Animation] Animator resets object to a state which was set on initializ...
Steps to reproduce:1. Open the attached project2. Open 'Test' scene3. Enter Play mode--- Scale of 'GameObject' is (0,0,0)4. Enable t... Read more
Should not display Event warning
Event warning is triggered when it should not. repro:-create a GO with clip-in Animation window, create Animation Events over time-c... Read more
Animator resets when animation events are added through clip.AddEvent
Animator resets when animation events are added through clip.AddEvent() Run attached project step by step. After update 10, events a... Read more
[Animation] Inspector window flickers on resizing when Transition state ...
Inspector window flickers on resizing when Transition state is selected in Animator. Steps to repro:1. Open the attached project.2. ... Read more
AnimationEvent isn't fired in an animationClip without keyframes when th...
How to reproduce:1. Open the attached "case_1110125-AnimationEventNoKeyframes" project2. Open scene "SampleScene"3. Enter Play mode,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS