Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.5.0a1
Issue ID
789586
Regression
Yes
Animator resets when animation events are added through clip.AddEvent
Animator resets when animation events are added through clip.AddEvent()
Run attached project step by step. After update 10, events are added. Animation resets to 0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
DualOpAmp
May 06, 2017 03:48
I'm on Unity 5.5.1, and I've still found this bug.