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[UI] AnimationCurves changes in the Edit window without selecting any op...
How to reproduce:1. Open the attached '1308938.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'AnimationCurve' obje... Read more
Playable graph interferes with physics in Normal Update Mode when Animat...
Reproduction steps:1. Open user attached project2. Open Assets\SampleScene3. Enable the Animators on the two Prefabs in the Scene4. ... Read more
App freezes on Huawei Mate 40 Pro while playing multiple blend tree anim...
Steps to reproduce:1. Open the user's attached project2. Build it for Android3. In the App Enable the blink option with a Checkbox E... Read more
[UI] Animator State Machine information disappears from Inspector when h...
Steps to reproduce:1. Open the attached project "Case_1307535"2. In the Project Window select "Cube"3. Double click to open it in th... Read more
[Animation Rigging] Humanoid rig is offset when using Animation Rigging ...
How to reproduce:1. Open attached project "RiggingTest3d.zip"2. Open "SampleScene" scene3. Enter Play Mode Expected result: the mode... Read more
error CS0103: The name 'AnimationUtility' does not exist in the current ...
Reproduction steps:1. Open project "Animation.zip"2. Build the project Expected result: Project build successfullyActual result: thi... Read more
Animator GetLayerWeight always returns 0 when calling it on the Base Lay...
How to reproduce:1. Open the attached project (case_1315029-AnimatorGetLayerWeight)2. Open SampleScene3. Click Play4. Observe the Co... Read more
Animation clip is present in both current and next AnimationClipInfos at...
Reproduction steps:1. Open the user's attached project and CustomizableCharacter/Scenes/CharacterTest scene2. Enter the Play mode3. ... Read more
'Invalid time range' error appears in the Console when passing < 0.02f v...
How to reproduce:1. Open the attached '1311378.zip' project2. Open 'SampleScene'3. Enter the Play mode4. Observe the Console Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS