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AnimationPlayableUtilities.Play adds count to any existing playables ins...
To reproduce:1. Open the user attached project2. Open the SampleScene3. Enter the Play Mode4. Select the Robot.5. Click Toggle in th... Read more
Removing Animator and re-adding it on an Optimized Game Object makes the...
How to reproduce:1. Open the attached project and Select Sample Scene2. Go to Hierarchy window -> GameObject -> "Skeleton_swor... Read more
Unity will freeze when dragging some prefabs to the scene
Repro steps:- Open the project attached or download the package from here: https://oc.unity3d.com/index.php/s/qiSRFgzvoQiMKaS- got T... Read more
Unity crashes if using a specific Animator Controller on Play Mode when ...
How to reproduce:1. Download and open project "Crash Repro"2. Open "das" scene3. Enter Play Mode4. Select enemy1 -> Enemy1 in the... Read more
[Animation][Jobs] Simple animations with AnimationMixerPlayable generate...
Steps to reproduce:1. Open attached project2. Play the scene3. Open profiler and observe the spikes in Animator.ProcessRootMotion an... Read more
[2018.2 Regression] Animation binding breaks after activating gameobject
Steps to reproduce:1. Open user attached project2. Open 'EmptyTest' scene3. Enter playmode-- Inspect the character Expected behaviou... Read more
Blend Tree are setting wrong float values when using rotation animation
How to reproduce:1. Open user's project2. Press Play3. Move the cursor in the Game View Expected result: Player's arm rotation match... Read more
Playables give a different pose to Mecanim
To reproduce:1. Open the user's attached project2. Open the scene "Playables Pose Bug" and play it3. Observe both animations Expecte... Read more
[UI] Selecting multiple "Animator Override Controller" and adding any an...
Reproduction steps: 1. Create a New Project2. Create an "Animator Controller"3. Create 3 "Animations"4. Add those "Animations" to th... Read more
[Animation] Cannot scrub "Transition" animation previewer time when wind...
Not able to scrub "Transition" animation previewer time when window in un-docked.Scrubbing a clip works fine. Scrubbing when docked ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS