Search Issue Tracker
[Animation] Animation preview is incorrect when using 'Motion' Root Moti...
To reproduce: 1. Open project 2. Select 'Debug_Avatar_Ougen_Ani_MoveLeft_BS 1' in the project window -> Rig 3. Change Source to Debu... Read more
Humanoid character's animation plays differently when root motion is dis...
How to reproduce: 1. Open User's attached project 2. Enter Game mode 3. Select "adventurer_humanoid" gameObject inside hierarchy vie... Read more
Editor Crashes on Animator::Prepare when exiting Play mode
How to reproduce: 1. Open the attached owncloud Project 2. Enter Play mode 3. Exit Play mode Expected result: Editor exits play mod... Read more
Animator StatemachineBehaviour does not change active states when transi...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Step through Play mode until interruption occurs... Read more
Ability to add animation properties is hidden
To reproduce: 1. Create an animation for an object 2. Try adding a property. 3. Observe, that if a property's name is long, you hav... Read more
[Animation] Assertion failed on expression: '!m_Curves' when playing ani...
Reproduction steps: 1. Open attach project "AssertionErrorDemo.zip" and scene "Test" 2. Enter Play Mode 3. In Game View, press the b... Read more
Unity runs out of RAM after calling GameObjectRecorder.SaveToClip(clip)
How to reproduce: 1. Open the attached project 2. Open the "sadas.unity" scene 3. Press Play Actual result: Unity crashes with out ... Read more
Animated Material properties cannot be modified after the Animation has ...
How to reproduce: 1. Open the attached "TestFor1058620.zip" project 2. Press Play 3. Wait for the Animation to end 4. Try to modify ... Read more
Animation transform values change to NaN after playing the Scene a few t...
To reproduce: 1. Open the attached project 2. Open the "test" scene 3. Play the scene a few times Expected result: Animation plays ... Read more
Animator jumps to the default state when clicking in different states wi...
The Animator goes back to the default state in an undetermined moment after clicking several times in the states within the Animator... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard