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[Animation] Visual feedback of a Entry/Exit node transition is played tw...
To reproduce: 1. Open project 2. Open 'EntryExit' scene 3. Open Animator 4. Disable Auto Live Link option 5. Select Cube GO 6. Set... Read more
Humanoid and Timeline combination results in broken Animation when model...
Steps to reproduce: 1. Open attached Project 2. Load Scenes/SampleScene 3. Enter Play Mode 4. Observe animations under "With Timelin... Read more
Overloaded functions don't appear in the dropdown when trying to assign ...
Repro steps: 1. Open QA attached project "animationEvents" 2. Make sure the Animation Window is opened 3. Select game object "Cube" ... Read more
[Animation Rigging] Weight of all Rigs reset to 0 when there are more th...
Reproduction steps: 1. Open user attached Project 2. Press Play (See that hand is not attached to the sword) 3. Exit Play mode 4. In... Read more
[LowHangingFruit][Animation] Tooltip is missing for the "Auto Live Link"...
Tooltip is missing for the "Auto Live Link" button in the Animator window, Refer attached video Steps to repro: 1. Create a new pro... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip) 2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't cra... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade. For example AddKey n... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce: 1. Download project from OwnCloud and open it ("case_1041899_playables.zip") 2. Select object "Test", set "Mecanim... Read more
Crash when passing null reference instead of Animator to AnimationPlayab...
How to reproduce: 1. Open any project 2. Attach the "Crash.cs" script to any Game Object 3. Play the scene Expected result: Editor ... Read more
Different timing and available property value range in play and edit mod...
To reproduce: 1. Open project 2. Open 'Tester' scene 3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation 4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard