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Creating an AnimationClip using Animation window when the GameObject has...
How to reproduce: 1. Open QA-supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Open Animation win... Read more
Legacy AnimationClip cannot be deleted from Animation component's elemen...
How to reproduce: 1. Open the supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Expand "Animation... Read more
[Animation] Parameter name is clipped with slider in Blend Tree
Parameter name clipped is with slider in Blend Tree. Steps to repro: 1. Open the attached project. 2. Open Cube Animator > Double ... Read more
[Mecanim] Clips in layers with Additive Blending do not get added as add...
Steps to reproduce: 1. Open user-submitted project 2. Load Scene Scenes/SampleScene 3. Select Snuffelfant Game Object 4. Slide the m... Read more
OnStateIK method is called multiple times for the BaseLayer in the Anima...
How to reproduce: 1. Open attached project 2. Select game object xbot 3. Enter the Game mode 4. Inspect the Console and Animator win... Read more
Console is spammed with animator warnings because overrideController is ...
To reproduce: 1) Open attached project and scene 2) Play it Expected: Console is empty Actual: 4 different (but with same header te... Read more
Animation preview mode is disabled on Save/Copy
Steps to reproduce: 1.Open attached ‘AnimationPreview.zip' Unity project 2.Select ‘Cube’ object in Hierarchy 3.Go to Window->Animati... Read more
Values of GameObject Transform cannot be copied when previewing animations
How to reproduce: 1. Open the attached project and "Repro" scene 2. Open Animation window and select Cube in Hierarchy 3. Select som... Read more
Animator component makes instantiated prefab appear in the wrong position
To reproduce: 1. Open repro project 2. Play 'Level1' scene Expected vs Actual: 3 'maple leaves' should be visible instead of 1(all... Read more
Animation curve does not overwrite values changed via code
With an animation curve. e.g. transform.scale.x setting with a key set to 1 every frame. Changing this in the code will set it to th... Read more
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