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Animator Controller crash when adding an animation for a motion field 'A...
Steps to reproduce:1. Open attached project2. Open the player animation controller3. Select the blend tree that has no transitions4.... Read more
Zooming out of the Animation window with the curves button selected free...
Steps to reproduce:1. Open attached project2. In the project window select Animations/Samples/AnotherCameraTest_Movement3. In the An... Read more
Different animation pops in when enabling and disabling an animation par...
Repro steps: 1. Open "AnimationBug" project2. Enter Play mode3. Look at the animation transitions Expected result: The animations sh... Read more
mecanim::statemachine::GetBlendTreeConstant crashes when Animation is ended
To reproduce: 1. Download attached project "proto-melee.zip" and open in Unity2. Open "Main" Scene3. Enter Play mode4. Click the lef... Read more
Animantion events does not trigger if animation has less than two frames
If animation has less than two keyframes, events will not be triggered. Using one keyframe also does not work. To reproduce:1. Open ... Read more
C# script properties are not blended during animation transitions when c...
C# script properties are not blended during animation transitions when clips are runtime changed on an OverrideController To reprodu... Read more
AnimationLayerMixerPlayable crashes while adding several inputs to the s...
Reproduction steps:1. Open the attached project "LayerMixerCrash.zip";2. Open the Crash.scene and enter a play mode;3. Press the "Cr... Read more
Imported models are not animated in the Animation Import settings previe...
1. Open the attached "AnimationPreviewRepro" project and "Repro" scene2. Open Project window and click on "zombiewalk" model3. Click... Read more
Animation Sprite is still visible in the Scene after Undo
To reproduce:1. Open the attached project2. Open the "Untitled" scene3. Select several sprites from the Project window4. Drag and dr... Read more
Animator shows that animation is looped when it is not
To reproduce:1. Open the attached project2. Open the "Test" scene3. Play the scene4. Observe that Animator shows "New Animation" as ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field