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[Tilemap] Clicking something outside the tilemap and then quickly inside...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip)2. Open 'TilemapTest' scene3. Open 'Tile Palette' window, choose 'Roc... Read more
SpriteRenderer with multiple textures uses wrong UVs when entering Play ...
How to reproduce:1. Open the attached user “SpriteRenderer2.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode4. Observe ... Read more
[2D] Editor crashes when Undo and Redo operation is performed with Tile ...
On performing Undo and Redo operation with Tile Palette up to "Undo Create to Prefab" and "Redo Edit Palette" then it causes the edi... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user:1. Open user's attached project2. From the project window, select "texturas_esferas" and op... Read more
Prefab instance error in the Console when deleting a Prefab that is a ch...
How to reproduce:1. Open the attached user project “Tilemap_Prefab_Deletion.zip“2. Open Scene “SampleScene“3. Create a Sprite GameOb... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce:1. Open project2. Build and run development build with Autoconnect Profiler and Script Debugging enabled3. Take Detaile... Read more
Trying to move the green outline on a sprite in the Sprite Editor moves ...
Repro steps:1. Open QA attached project2. Select the "blinky" sprite in the Project Window3. Open the Sprite Editor4. Deselect the s... Read more
RectInt.Contains doesn't consider RectInt's width and height being negative
Repro steps:1. Open QA attached project "repro_1079566"2. Open scene "0"3. Enter Play Mode and observe the Console Expected: Contain... Read more
Sprite Atlas Object for Packing Object selection still adds Sprite when ...
To reproduce:1. Open any project2. Create and select Sprite Atlas3. In Inspector window, Objects for Packing section, click plus (+)... Read more
“Select a “Physics Core Settings 2D” Asset to edit …” text in the Physic...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS