Search Issue Tracker
Feature Request
Feature Request in 2023.2.X
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a23
Issue ID
UUM-42407
Regression
No
SpriteRenderer with multiple textures uses wrong UVs when entering Play Mode
How to reproduce:
1. Open the attached user “SpriteRenderer2.zip“ project
2. Open the “SampleScene“ Scene
3. Enter Play Mode
4. Observe the “LeftPortrait“ GameObject in the Game view
Expected result: The “LeftPortrait“ GameObject stays the same
Actual result: The texture on the “LeftPortrait“ GameObject zooms in
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a23
Reproduced on: macOS 13.4.1 (Intel), Windows 10 (by reporter)
Note: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A shader error is thrown when building a project containing a material using "Bent normal map"
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
Resolution Note:
For such use case, secondary texture feature should be used.
Resolution Note (2023.2.X):
For such use case, secondary texture feature should be used.