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Editor crashes in GameObjectHierarchyProperty::CountRemaining when undoi...
To reproduce: 1. Open the attached project (HeadRunner_DevVersion.zip)2. Open the "Testing_Scene" scene3. Create a Sprite Mask objec... Read more
Tilemap - Tile is always placed in center of screen.
The first tile added from the palette in Unity 2018.3.0a10 OSX, needs to be drawn in the center of the scene. Once added you can pai... Read more
GPU Deformation loses functionality when GameObject is used with URP Cus...
Steps to Reproduce:1. Open the ‘2D GPU Deformation Bug.zip' project2. Open the ‘SampleScene’ scene3. Ensure Skinning is set to ‘GPU’... Read more
2D Lights are missing from the Create option
Users cannot create 2D lights in 2021.2 and 2021.2 anymore. Repro steps:- make a new project with 2021.1 URP template- in Scene hier... Read more
[2D] "Invalid editor window UnityEditor.FallbackEditorWindow" error is t...
"Invalid editor window UnityEditor.FallbackEditorWindowUnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)" error throws upon... Read more
Prefab variants do not keep the values of linear drag and angular drag w...
How to reproduce:1. Open the attached “IN-118764” project2. In the Project window, select “TestPrefab-Variant” prefab Asset3. In the... Read more
Tilemap doesn't render if zooming out too far in the scene view
Steps to reproduce : - create a grid- create a tilemap- paint some tiles on the tileamap- zoom out to the maximum in the scene view-... Read more
Preview of the tile doesn't move with the mouse cursor when panning arou...
Steps to reproduce : - create a new grid and a tilemap- paint on the tilemap- notice that the preview of the tile follows the mouse ... Read more
[Tilemap] Painted tilemap disappears from Scene View when dragging the s...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip)2. Open 'TilemapTest' scene3. Focus on the 'Grid' game object so it's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS