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Crash on PhysicsComposer2D::IsValid when calling PhysicsComposer.isValid...
This comes from the following discussion: https://discussions.unity.com/t/lowlevelphysics2d-chaingeometry-more-properties-methods-ex... Read more
Sprite Mode defaults to "Multiple" instead of "Single" when switching th...
Reproduction steps:1. Open the attached “IN-118403“ project2. In the Project window, find and select the “right-arrow(1)” asset3. In... Read more
Missing LowLevel Physics API
The following important Box2D API items are available but not exposed: PhysicsBody.ClearForces() PhysicsBody.WakeTouching() PhysicsS... Read more
LowLevel 2D Physics Object Callback Targets use MonoBehaviour rather tha...
Callback targets currently restricted to using the `MonoBehaviour` type however this should in-fact be `System.Object` which doesn't... Read more
LowLevel Physics2D Allocating 452bytes in "PhysicsWorld.WriteTransforms....
Get the repo: [https://github.com/Unity-Technologies/PhysicsExamples2D/tree/master] Load the scene: [https://github.com/Unity-Techno... Read more
Span<T> used rather than ReadOnlySpan<T> used for low-level physics input.
A user has correctly reported that some of the new API calls use Span<T> where ReadOnlySpan<T> should be used. [https://... Read more
Missing API! No way to actually set the maximum number of polygon verti...
When using PhysicsComposer.CreatePolygonGeometry(https://docs.unity3d.com/6000.3/Documentation/ScriptReference/LowLevelPhysics2D.Phy... Read more
Prefab variants do not keep the values of linear drag and angular drag w...
How to reproduce:1. Open the attached “IN-118764” project2. In the Project window, select “TestPrefab-Variant” prefab Asset3. In the... Read more
GPU Deformation loses functionality when GameObject is used with URP Cus...
Steps to Reproduce:1. Open the ‘2D GPU Deformation Bug.zip' project2. Open the ‘SampleScene’ scene3. Ensure Skinning is set to ‘GPU’... Read more
Crash on GameObject::QueryComponentByType when creating a Prefab contain...
Steps to reproduce:1. Open the “user’s attached project”2. Observe the crash Alternatively:1. Create a new Universal 3D project2. Cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS