Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1179867
Regression
No
You can not change a GO's name in the Hierarchy using F2 when there is a script that is constantly renaming one of the GOs
How to reproduce:
1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project
2. Click on "dfdfregr" GameObject
3. Press F2 to rename it
Expected Behaviour: The GameObject's name becomes a field that you can change
Actual Behaviour: Once the GameObject's name becomes a field it instantly becomes uneditable again
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a2
Note: You can still rename the GameObject from the Inspector
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note:
As designed, there are recursive calls that rename the objects so it's expected.