Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X
Votes
2
Found in
2019.4
2020.1
2020.2
2020.2.0b8
2021.1
Issue ID
1288886
Regression
No
[XR SDK] Player window image scaling is multiplied when Player window is resized
Reproduction steps:
1. Create a new project
2. Enable XR SDK (Project Settings->XR Plug-in Management)
3. Enable MockHMD Plug-in provider
4. Under Player settings -> Resolution and Presentation: enable "Resizable Window" and set Fullscreen Mode to Windowed.
5. Build and run the project
6. Resize Player
Expected result: Rendered image scales correctly
Actual result: Rendered image scales more than it should ("1L9kXkAynj.gif")
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1
Not tested with: 2018.4.30f1 (XR SDK not available)
Tested:
- Oculus Rift S
- MockHMD
- Windows Mixed Reality
Comments (2)
-
Drumsmasher17
Mar 15, 2021 14:52
We're experiencing the issue in 2020.1.17f1, and would rather not risk updating all the way to 2020.1
-
Adrian-Anta
Feb 11, 2021 10:25
I downloaded 2019.4.20f1 today, made a build and this issue is still there.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2021.1):
Fixed with 2021.2.0a1, backported to 2021.1.0b2, 2019.4.25f1
Resolution Note (fix version 2019.4):
Fixed Windows player window resizing artifacts when XR enabled and VR device running on 2019.4 branch