Search Issue Tracker
Fixed
Fixed in 10.1.3, 11.0.0
Votes
0
Found in [Package]
9.1.1
10.1.2
11.0.0
Issue ID
DANB-662
Regression
Yes
Wrong Label is deleted when user is trying to delete a newly created Label in the Sprite Library Editor
*Steps to reproduce:*
# Create a 2D Project
# Create a Sprite Library Asset and open in in the Sprite Library Editor
# Create a Category
# In the Labels section right click and Create a new Label
# Create a second Label and confirm its naming
# Without doing anything else after confirming the second Labels naming right click the second Label and select "Delete Selected Labels"
*Actual results:* The first Label that was created is deleted instead of the second one even though the second Label is selected and highlighted
*Expected results:* The Label that is highlighted is deleted
*Reproducible with versions:* 6000.0.5f1, 6000.0.9f1
*Not reproducible with versions:* 2021.3.40f1, 2022.3.36f1, 2023.1.20f1, 2023.2.20f1, 6000.0.4f1
*Tested on (OS):* Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project
- Scene is not rendered and appears black when the Custom Renderer Feature is utilized
- [ShortcutManager] The Context Menu is not updated in the Shortcuts menu when resolving a Binding Conflict
- [Quest] Foveation Level is 0 when SRP Foveation is enabled
- Freeze when displaying text with "-T" in Play mode
Resolution Note (fix version 11.0.0):
Fixed for new Unity version
Resolution Note (fix version 10.1.3):
Fixed for 2D Animation 10.1.3