Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X
Votes
0
Found in
2018.4
2019.4
2021.2.0a14
2021.2.0a19
Issue ID
1340690
Regression
Yes
Wrong elements are selected when holding shift and selecting Game Objects in the Scene Hierarchy
How to reproduce:
1. Open the attached project "ShiftClick.zip"
2. Open SampleScene
3. Select GameObject in the Scene Hierarchy
4. Holding Ctrl select GameObject (10)
5. Holding Ctrl select GameObject (9)
6. Holding Shift select GameObject (3)
Expected result: GameObjects (9-3) are selected
Actual result: GameObject 9 is deselected
Reproducible with: 2018.4.34f1, 2019.4.28f1, 2020.2.0a20, 2021.2.0a14, 2021.2.0a19
Not reproducible with: 2020.2.0a21, 2020.3.11f1, 2021.1.10f1, 2021.2.0a13
Note:
1. The behaviour in 2018.4 and 2019.4 is different from 2021.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7