Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p4
Issue ID
871014
Regression
No
[Windows] Unity crashes while building specific project to any platform
Reproduction steps:
1. Open the attached project
2. Build the project to Standalone, Android or WebGL
Actual result: Unity crashes while processing "Game" scene
Reproduced on (Windows 10):
5.5.0b1, 5.5.0f1, 5.5.0p4
Doesn't reproduce on (Windows 10):
5.6.0b4
Notes:
- Issue doesn't reproduce on OSX machines (tested on OSX Sierra 10.12.2)
- Issue doesn't reproduce on an empty project
- Unity crashes without bug reporter and stack trace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
This is a duplicate of issue #865522