Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
931861
Regression
Yes
[Windows/DX11] Standalone Window size is gradually getting bigger when switching windowed>fullscreen>windowed quickly
1. Create new project and set fullscreen mode to exclusive
2. Start as windowed 800x480 window
3. Hold alt and quickly tap <enter> twice
4. Once player is windowed, notice that now it is a bit larger than before
5. Repeat steps 3-4 for couple more times and notice that window now takes up almost whole screen
On 5.5 and 5.6 size doesn't increase - initial resolution is preserved. On 2017.1 and 2017.2 window after returning from fullscreen takes up whole window.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #922265