Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0f3
Issue ID
968156
Regression
No
When using Unity's Nav Mesh Agent, a character keeps stoping along the way to the destination
Steps to reproduce:
1. Open QA's attached project
2. Open scene "repro"
3. Play the scene and observe character animations
Reproduced with: 2017.1.2p3, 2017.2.0f3, 2017.3.0a7
Not reproduced with: 2017.3.0b1, 2017.3.0b9, 2018.1.0a4
Note: Using Unity's Default Playables asset
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment