Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0a3
Issue ID
535976
Regression
No
[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD
2. Go to lightmapping and while having the window open select on of the children of the LOD object
3. Go to 'object' tab in lightmap window
4. Observe that when hovering the mouse over 'scale in lightmap' it says that setting this function to zero will make it so that the selected object isn't baked
5. Set to zero and bake
6. Observe that object is baked anyway
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment