Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0a3
Issue ID
535976
Regression
No
[LOD] When 'scale in lightmap' is set to zero it still bakes the object
1. create an object with LOD
2. Go to lightmapping and while having the window open select on of the children of the LOD object
3. Go to 'object' tab in lightmap window
4. Observe that when hovering the mouse over 'scale in lightmap' it says that setting this function to zero will make it so that the selected object isn't baked
5. Set to zero and bake
6. Observe that object is baked anyway
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment