Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b10
Issue ID
1099012
Regression
No
When Multiselecting in 2D mode, the rectangle looks scewed when the selection touches a rotated object first
When Multiselecting in 2D mode, the rectangle looks scewed when the selection touches a rotated object first
To reproduce:
1. Create a new project
2. Add a game object A to it (a sprite works, so does a directional light)
3. Rotate the object A, so it's X and Y values change (setting X and Y rotation to 40)
4. Add game object B, which is a sprite (right click in hierarchy > 2d > sprite. In this case, you need to change the sprite value on its sprite renderer)
5. With RectTool drag select both of these objects. Make sure that the first object to be bound by Rect Tools selection would be the rotated game object A.
Expected result: A nice square selection
Action result: a rotated/deformed selection appears.
Note: This does not happen if you the first overlapped object has no rotation
Note: It's expected that the multiselection rectangle would not depend on which object was overlapped first
Note: Trying to use it also causes weird behavior where resizing the deformed selection causes the objects to leave it, etc.
This effect is much easier to recognize if you have a lot of objects in the scene, as the selection square just jumps around/rotates randomly, as in the attached gif.
Reproduced in: 2018.3.0b10, 2018.1.0f2, 5.6.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment