Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
Issue ID
791362
Regression
No
websocket library you use prints a "*** sending new, pending truncated **" error when queue becomes full and disconnects clients
according:
https://github.com/warmcat/libwebsockets/issues/123
https://github.com/warmcat/libwebsockets/issues/124
rx_buffer_size should be configurable
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
Add comment