Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.1f1
Issue ID
754701
Regression
No
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load:
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:Uncaught incorrect header check
To reproduce:
- Install Unity and create a simple scene
- Build and run to WebGL
- If the error doesn't occur right away, refresh the page. Eventually I will get the error if I keep refreshing (maybe one in every four or five refresh). I can make it work again by refreshing also
I believe this is a problem because for casual users it can create the perception that WebGL simply doesn't work. That's what I thought for a while. What I experienced was that the first time after install and I would make a build it worked. But then on all subsequent builds from the same editor instance it seemed to fail.
Behaviour is the same 5.2.3, but the error message is a bit different.
Tested 5.3.1 p1, 5.4 a5, 5.3.0 f4 and 5.3.2 p1.
OS: Windows 10.
Browser: Chrome Version 47.0.2526.80 m
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment