Search Issue Tracker
Third Party Issue
Votes
2
Found in
2022.3.45f1
6000.0.17f1
6000.1.0a3
6000.2.0a1
Issue ID
UUM-79248
Regression
No
WebGL Player crashes/freezes when "Forward +" Rendering Path and Additional Light Shadows are used
How to reproduce:
1. Open the “IN-83380_repro“ project
2. Select File → Build Profiles
3. Make sure Web platform is selected
4. Press Build and Run
Expected result: The Player runs and the browser does not freeze
Actual result: The Player crashes and the browser freezes
Reproducible with: 2022.3.45f1, 6000.0.17f1
Not reproducible with: 2021.3.43f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Could not find FAV due to a different issue
- Not reproducible on Windows Build
- Not reproducible in the Editor
- Used Chrome
- Could not test with 6000.0.18f1 (did not build)
Comments (2)
-
MicahTech
May 22, 2025 16:32
The other modes also crashed for me though
-
lf_unity334
Jan 08, 2025 16:03
Forward+ is the root cause for me, as a workaround use WebGPU, Forward or Deferred.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
This is an issue with Chrome emitting an incorrect shader function for shadow texture sampling. The solution is being worked on by Google at https://issues.angleproject.org/issues/406190894.