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Fixed in 2017.1.X
Votes
15
Found in
5.6.0f1
Issue ID
891431
Regression
No
WASM runtime error: integer overflow/unrepresentable
-e: when running attached scene in WASM it will fail with an error about integer overflow
--works when loading asm build
-repro:
--get standard assets from A$ or download scene from link in first edit of this case
--open in 5.6.0f1
--build WASM build of the CarAI scene
--run in Canary of FF with WASM enabled
--NOTICE scene fails with runtime error:
exception thrown: RuntimeError: integer overflow,__ZN4FMOD7Channel12setFrequencyEf@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1100023:1
__ZN20SoundChannelInstance11UpdatePitchEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1099063:1
__ZN11AudioSource13UpdateDopplerE12SoundChannelfR8Vector3fS2_@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1161771:1
__ZN11AudioSource16UpdateParametersE12SoundChannel@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1158368:1
__ZN11AudioSource16UpdateParametersEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1168152:1
__ZN12AudioManager23ProcessScheduledSourcesEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1202368:1
__ZN12AudioManager6UpdateEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1202819:1
__ZN11AudioModule6UpdateEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1204126:1
__ZZL31InitializeAudioManagerCallbacksvEN31PostLateUpdateUpdateAudiostruct7ForwardEv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1203990:1
__Z10PlayerLoopv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1702096:1
__ZL8MainLoopv@blob:null/7265ac0c-3131-446b-b1f8-728644026383:1694308:1
dynCall_v@blob:null/7265ac0c-3131-446b-b1f8-728644026383:13095549:1
UnityLoader["9063c364875ed131930bb8743d2bd9b7"]/Module.dynCall_v@blob:null/7265ac0c-3131-446b-b1f8-728644026383:19395:59
browserIterationFunc@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2707:11
runIter@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2824:13
Browser_mainLoop_runner@blob:null/7265ac0c-3131-446b-b1f8-728644026383:2762:9
UnityLoader.js:234:40
Invoking error handler due to
RuntimeError: integer overflow
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Mitch_Heinsenberg
Apr 27, 2021 13:50
it looks like I ran into this issue with Unity 2020.2
EddDom
Oct 15, 2020 15:15
Also, this is an issue in 2020.1
EddDom
Oct 15, 2020 15:13
I can't believe it says its fixed and resolved. it totally isn't resolved. do these people ever even glance at the comments? how can it be resolved, if there is still a problem and no solution?
AntiDanilevski
Jun 30, 2017 17:05
It's still there, in RC candidate now.
Are we going to have 2017 release with a known blocker bug that don't let us release our game? We were waiting for 6 months, damnit!!!! I'm angry as hell.
Martian-Games
Jun 17, 2017 03:53
still present in 2017.1.0b9
Gaurav-Gulati
May 17, 2017 02:33
In review since 2 weeks ? Whats going!
roka
Apr 27, 2017 16:50
Reported a month ago and still not fixed .....
MarkAS
Apr 11, 2017 18:54
Has anyone been able to find a workaround for this?
Gaurav-Gulati
Apr 05, 2017 07:27
PIETERALBERS is right , please fix it
PieterAlbers
Apr 03, 2017 11:17
just to bump - this issue is still present in f3