Search Issue Tracker
Fixed
Fixed in 6000.0.57f1, 6000.2.2f1, 6000.3.0a1
Votes
0
Found in
6000.0.40f1
6000.3.0a1
Issue ID
UUM-102639
Regression
No
Warnings when warming up shaders with GraphicsStateCollection
Warnings when warming up shaders with GraphicsStateCollection
A team are using GraphicsStateCollection API for warming up our shaders. It works well, but when we warm up shaders, it spams several instances of this warning:
Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.3.0a1):
Address job lifetime warnings when GraphicsStateCollection warmup spans many frames