Search Issue Tracker
Fixed
Fixed in 6000.0.52f1, 6000.1.8f1, 6000.2.0b6, 6000.3.0a1
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.5f1
6000.2.0b4
Issue ID
UUM-107877
Regression
No
Warnings thrown when adjusting Time Scale to Homogenous Speed in a BlendTree are not helpful to the user
Steps to reproduce:
- Create a Project and import the attached Asset package
- Open the Animator "v2Animator"
- Double click the BlendTree "Running BlendTree"
- Select child BlendTree "Run" or "Walk"
- In the Inspector, select the option "Homogenous Speed" under dropdown menu for "Adjust Time Scale"
Actual results: Warnings like "Could not adjust time scale for RunForwardLeftUnarmed because it has no speed
UnityEditor.GenericMenu:CatchMenu (object,string[],int)" are logged in the Console for each Motion in the BlendTree
Expected results: Users are indicated why the operation cannot be completed, currently they are only informed that the motions "Have no speed", when in the Inspector they are clearly set (1, 1.2 etc.) Which speed is needed here? Clip, Animation Speed, something to do with Root Motion?
Reproducible with versions: 2022.3.62f1, 6000.0.50f1, 6000.1.5f1, 6000.2.0b4
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment