Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2020.1.0a15
Issue ID
1200819
Regression
Yes
[Vulkan] Crash in vk::CommandBuffer::WriteTimestamp when opening Editor in Vulkan
To reproduce:
Create a new project with -force-vulkan
CRASH!
Reproduced in 2020.1.0a15
Not reproduced in 2020.1.0a14
Note: Changesets of both versions in the edit below
Reproduced in Windows 10 and Linux
#0 0x00562086ed91bd in vk::CommandBuffer::WriteTimestamp(VkPipelineStageFlagBits, VkQueryPool_T, unsigned int)
#1 0x00562086e95ec0 in GfxDeviceVKBase::GpuRecorderWriteGpuTimestampCommandInternal(unsigned int)
#2 0x00562087ff5a55 in GpuRecorderManager::FrameTick(GfxDevice&)
#3 0x00562088fddc31 in Application::TickTimer()
#4 0x00562089acb65b in MainMessageIteration(void)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment