Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.3.0f2
Issue ID
1112150
Regression
No
[Vulkan][AMD] Editor crashes with vk_icdNegotiateLoaderICDInterfaceVersion when changing API to Vulkan
How to reproduce:
1. Create new project
2. In Project Settings -> Player, set the Editor's Graphics API to Vulkan by having it at the top of the list
3. Click Apply
-----------------
Observe crash
Reproduced with: 2018.3.2f1, 2019.1.0a13
Does not reproduce with 2017.4 as API does not change from DirectX to Vulkan
Note: Issue only reproduces with newest AMD drivers Adrenalin 2019 18.12.3 and Adrenalin 2019 18.12.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (2019.1.X):
This is a known issue in the AMD driver version 18.12.3: attempting to create a Vulkan swapchain with <64 pixels in height crashes the driver. AMD has confirmed this to be a bug in their driver, and it will be fixed in upcoming driver releases. As a workaround, check for new AMD GPU driver releases, or downgrade to version before 18.12.3. This only affects Unity Editor, not standalone players, as all editor windows/panels start out as 32x32 in size and then get resized to their proper sizes.