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Fixed in 5.6.0
Votes
0
Found in
5.5.0b11
Issue ID
849965
Regression
No
[VR] Glass refraction artifacts in Rift using Forward rendering with multiple viewports
In the Rift HMD the stained glass material from Standard Assets works in single-viewport scenes when using either Forward rendering or Legacy Deferred. However, black artifacts appear when using dual viewports and Forward rendering.
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